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[LADT] 4 Pyramids

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4Pyramids.zip
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File Info: [LADT] 4 Pyramids

Title:
[LADT] 4 Pyramids
Author:
[LADT]Weasel
Created:
9/22/2000
Updated:
10/29/2010
Downloads:
 
User Rating

/5.0

Description: [LADT] 4 Pyramids

A FOUR-team capture-the-flag (CTF) map for Team Fortress Classic (TFC)


[LADT] 4 Pyramids, Build-323

The file, the associated map and intro screen text file are all Copyright © [LADT]Weasel.
All rights reserved

Required Files:

4Pyramids.BSP - This is the map itself.
4Pyramids.TXT - This is the text for the intro screen.
4Pyramids.RTF - This is the release notes file (the one you are reading).

Distribution:

Please distribute this map only in it's full, original "Zipped" form including all original files (as noted above). Since this is a beta version of this map, please do not host any Internet-accessible games with this map at this time. To play this map, copy the BSP file and the TXT file to your "C:\Sierra\Half-Life\TFC\Maps" directory.

Features:

The map basically consists of for large pyramids each serving as a "base" or "fort" for one of four teams - Blue, Red, Yellow and Green. The goals are the typical Capture-the-Flag (CTF) variety. This map is compiled to work specifically with Team Fortress Classic (TFC).
I originally had planned for the pyramids to each be in their own canyon-like area (with obelisks and temples around them), and then connect those four areas with some sort of central building or temple. However, I ran into complier limitations and had to greatly cut-back on the size and complexity of the map. Maybe later I'll make a 2-team variation and try to re-introduce some of those ideas.
Currently, each pyramid contains:
A central stairwell.
A sniping area (up top).
A front-door entrance to the bottom the stairwell.
An underwater tunnel leading from behind the pyramid to a ladder at the bottom of the stairwell. This tunnel is blocked by debris that can be removed only by the use of a DemoMan’s det-pack. Re-detpacking this area will cause it to become blocked with debris again.
All areas are lit by either torches or back-ground light from the sky. There are no “technological” light sources (fluorescent lights, etc.). There are no hidden light sources. The are also no underwater light sources. By the way, don't get too close to the fire on the torches - or you will take burn damage!
A team flag-room/capture-point area.
A team spawn/resupply area, protected by a team-specific door and a “turret” that will fire upon players not belonging to that team.


Contact Information:

I may be contacted by e-mail at either of the following addresses:
weasel@ladreamteam.org, or
ladt@my-deja.com
If you’re really bored, you can also check out the out-of-date official [LADT] page at:
http://www.ladreamteam.org


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